Vehicles restricted from being researched are noted by being under a dark red overlay, with indications that the vehicle is locked. DapperSpino. Now, it is time to select the game mode for the match. By Rank IV, the firepower and armour of the medium tanks start to wane in the presence of the stronger heavy tanks such as the IS-2 and Tiger II. By Rank III, while infantry tank armour proves much more substantial than its peers, the cruiser tanks begin expanding their firepower with the famous 17-pounder cannon. Premium vehicles; Bundle & Gift vehicles Anti-air capabilities exponentially rise by Rank V-VI with the M163 and M247 providing heavy fire onto target. These are divided into three categories: Mobility, Protection, and Firepower. It will be carrying a lot of different weapons, from quad machine guns to recoilless rifles, to actual tank turrets. Starters: This function can be used to make accurate shots at long range, when the Gunner view. Another school of thought in casemate structures are larger-profiled, but more heavily armoured designs such as the Jagdtiger, Tortoise, and T95 in a role that could be considered assault tank destroyers. … Remember to seek cover when an enemy starts to shoot at you, as you will not survive many hits. For more details on ammo type, see, It should be pointed out that when choosing a vehicle to load into a battle, not every tank in the game is optimal for every situation. There is a lot of things to learn about War Thunder, so much so that all other tips are placed here! These tank destroyers, with examples like the Marder III, ZiS-30, and Ho-Ni I, are distinguished by very little, if any, armour on the design. Anti-aircraft vehicles in the American tree are quite lacking at first with only barely armoured half-tracks bearing machine guns, though make up with saturation of fire to whittle down aircraft. All these special mentions, however, go out the window with the Rank V T28/T95 casemate tank destroyer, which is an armoured shell with a gun sticking out that moves at a snail pace, so be aware so that this radical shift in play style does not surprise you. The main exception is the P.7.T AA, an anti-aircraft armed tractor, and the AMR.35 ZT3, a light, maneuverable tank destroyer. https://wiki.warthunder.com/index.php?title=Ground_vehicles&oldid=88959. Staying on the capture point ensures that you will be there to prevent the zone from being captured, but you risk being swarmed by the enemy or picked off at a distance by a tank hitting one of your critical weak points. Medium tanks begin to dominate the Soviet play style by Rank VI as the introduction of main battle tanks such as the T-64 and T-80B set the score up at the top. Starters: This way, you can minimize the sloping effectiveness of the tank, as the armour facing towards you is less sloped if you can see it in a near 90 degree angle. Positioning yourself away from the capture point at a vantage point around the zone so you can give supporting fire to any teammates that are at the zone, but if the enemy manage to get to the zone and none of your teammate are on the zone, the zone will be captured by the enemy easily, or neutralized if you are able to knock out the enemy on the zone before they can capture it. When that is hit, the T-34 is unable to fire. While still firing solid-shot, the cannon can penetrate most, if not all, of its peers' armour. By the Rank V, a new mechanic called "Hydropneumatic suspension" allows for more flexibility in the positioning of Japanese tanks to ambush enemies from locations that are unorthodox in tank placements. Most American tank destroyers rely on mobility to benefit their firepower and definitely have armour considerations last, so careful positioning is always important to preserve the tank destroyer's efforts on the battlefield. Because even if one side manages to knock out more total tanks than the enemy, if the enemy retains the capture points, they will win by draining the ticket counter. For that reason, they always bring around the self-propelled anti-aircraft gun, which employ absurdly high fire rate or quad gun composition. Don't fire from the same place more than twice as it will let the enemy take aim at your position. However, there's more to War Thunder than just blasting away at the enemy. Equipped with rapid-firing autocannons or machine guns, you are to lead the enemy plane right into your firing field to knock them out of the sky. If possible, you can also aim at the small clearing above the track, but below the sloped side armour to hit an unsloped 45 mm side plate behind the track. Not only will you be ditching your team, you will also get a. One is the light-weight open-top vehicles with a huge gun, which often brings a gun from the next rank into the current that absolutely devastated the enemies like the Sturer Emil. The first T-54 1947 is pure russian bias, it has more armour than later models, and that 100mm gun is just beautiful with APCBC. One side is the super-heavy tanks such as the Maus tank that brings all 188 tons of armour into battle with good gun and poor mobility. Any tank can play this tactic really, its just two factors that matters the most now, how many tanks your team has and the penetration value on your gun. Moving up to Rank II shows almost no changes in the trend from the starter, with light armour and decent manoeuvrability attached to a rather anemic gun. This can be done as simple as retreating back into cover after firing the cannon to reload in safety, or as thorough as repositioning the fire location before exposing the tank again. Though you may want to ominously crawl toward the enemy with a face of intimidation, you are not invulnerable. Sniping is also an option with them because the guns fire at relatively high velocities. These late rank light tanks put more emphasis on the firepower to deal more damage for the light weight, so more confidence can be had fighting the ranks they exist in. Light tanks are lightly armoured and small, yet highly mobile and armed with an adequate gun. These are researched and unlocked one by one, and as the criteria is met, the next tier of modifications can be unlocked to further enhance the vehicle. Do note that these are very general descriptions of the tech tree and that individual vehicles present in each nation can have their own characteristics that may differ from the trends. Armour should not be prioritized because that would decrease mobility, and hopefully if the tactic is done right, the main force should be receiving the brunt of the enemy's firepower rather than the flanking force. Matchmaking in the game is solely based on battle ratings, which are indicated by a numerical value on the lower right corner of a vehicle box (or on top of a stat card). Mobility takes a short dip as engine power stays the same while tank weight increases. They also use SIDAM 25 and M113A1 (TOW) based on American chassis, to provide support. By Rank II however, all of Britain's anti-air crew compartments are decently protected from enemy fire that can allow for closer protection of the fighting groups. War Thunder Tanks Gameplay - Su-5-1 Soviet Tank Gameplay, Artillery in War Thunder? Tech Tree trends: Russian ground forces Tier I - Review and Analysis - Oxy. It generally can be annihilated even by 7.62 mm machine guns from the rear, and by 12.7 mm machine guns from the front, but it's extremely fast on roads, very small, and usually can use hull down positions, even in arcade mode. This is where things get aggressive. Values in the range of 1.0 are only average and below are already reveal too weak vehicles. Going up the tech tree to Rank II and III, the German tanks begin catching up dramatically in firepower, with armour improving as well. The next thing to take note of is a map of the battlefield on the right side, where diamond symbols with letters on it will be pinpointed, these are the primary objectives of any War Thunder tank battle. Once a mode is set, click the large, orange "To Battle!" Starters: More War Thunder Guides:Heavy Tanks Guide.How to Kill Heavies.Taking Advantage of Ash River.How to Melee Fight with Tanks.How to Grind with the AMX-13 (SS.11).How to Play French Tier 1 Ground Vehicles.Overview of the Russian Air Fighter Tech Tree.A guide on how to turn your weak BR 1.3 tank into a Description The IT-1 is a rank VI Soviet tank destroyer with a battle rating of 8.3 (AB/RB/SB). A smart play style will be needed when starting the Italians, and players have to keep attention to which tanks are useful in which situation and in which game mode. All this combined with sub-par armour means the German tanks snare the initiative to prevent the enemy from firing back. Outside of the written guide here, there are several YouTube tutorials provided by War Thunder to further enhance your experience, as listed here: Beyond those videos, here are some details to consider when playing in a match. While the armoured car option is extremely fast on roads compared to tanks and more viable for mobility, the expense is extremely thin armour that allow even machine gun rounds to penetrate it at the right conditions. With seven nations in the game as of Update 1.85 "Supersonic", there are lots of starting points to choose from for the War Thunder tank career. Position the tank carefully and make sure your sides are covered. Early USSR tanks are defined by lackluster armour, but good gun penetration and good rate of fire. Past these, the priority of modifications to upgrade can vary from different tanks and should be consulted on individual vehicle pages on whether mobility or firepower is more important to research. By Rank III, there are also some American tanks to supplement the line-up. The early French tanks are defined by extremely lackluster firepower but excellent armor. 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